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ABOUT AMENDA TATE

ARTIST BIOGRAPHY

Amenda Tate is a media artist, researcher, and educator working across interactive systems, moving image, performance, and participatory installation. Her practice moves between metalsmithing, engineering, performance, and computation, and is rooted in engaging audiences through participation, an orientation shaped by more than a decade working in museum education.

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She is known for Manibus, the motion-controlled painting robot she designed, which translates a dancer's movement into abstract paintings, and for interactive systems and films examining authorship, labor, gender, and the changing role of technology in daily life. Accessibility is a starting condition in this work rather than a later accommodation. Her current project, Future Forest: Digital Echoes, is a responsive environment driven by movement, proximity, voice, and presence.

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Tate is a 2019–2020 Iowa Arts Council Fellow and has been an Artist-in-Residence at the New York Mills Cultural Center and Ballet Des Moines. Her work has been covered by The New York Times, the Denver Post, the Des Moines Register, Better Homes & Gardens, and Popular Science, and is held in the permanent collections of Arrow Electronics, the Community Foundation of Greater Des Moines, and Bankers Trust.

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Her honors include two Editor's Choice Awards at World Maker Faire New York, a Special Recognition Award in the 2017 International RobotArt Competition, and Best STEAM Film at the New Media Film Festival. Her work has been supported by project grants from the Iowa Arts Council in partnership with the National Endowment for the Arts. She holds an MFA in Integrated Visual Arts and is completing a PhD in Human-Computer Interaction at Iowa State University, where her research translates the interpretive practices of museum educators into interactive system design. Her practice is located at Mainframe Studios in Des Moines, IA.

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ARTIST STATEMENT

I am a media artist, researcher, and educator working across interactive systems, moving image, performance, and participatory installation. My work examines how bodies, technologies, and environments participate in making meaning together.

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I design the systems the work runs on and treat the interaction itself as the medium rather than the means of delivery. Manibus, my motion-controlled painting robot, translates a performer's movement into physical marks that belong to no single author. My films ask the same questions through camera, sequence, and sound.

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More than a decade in museum galleries taught me that meaning is made through open-ended questions, wait time, and slow looking rather than through explanation. My research asks how that kind of facilitation might be translated into the conditions a computational system creates.

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My training began in mechanical engineering before I turned toward metalsmithing and object-making, and the practice has been reassembling those two ways of thinking ever since. Accessibility is where this work starts, not where it ends.

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